The Art of Game Design: A book of lenses

The Art of Game Design: A book of lenses

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Editorial Reviews

Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

* Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online.

* The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame.

* 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process.

* 500 pages of detailed, practical instruction on creating world-class games that will be played again and again.

* Winner of Game Developer's 2008 Front Line Award in the book category

Customer Reviews

Not just for Game Designers

Reviewed by David A. Caswell, 2010-03-02

This is a very unusual book with a very fresh way of looking at experiences of any kind. I have zero connection with formal game design, and yet I think this book has revolutionized my awareness of 'experience products' generally. You could use many the principles described in the 100 'lens' described in this book to 'design' everything from jobs to organizations to dining experiences to software UIs to vacations to relationships.

If you want to understand experiences at a whole new level then get this book.

I often carry the '100 Lens' card deck around with me and find myself looking at just about everything through these lenses.

5 well deserved stars

Reviewed by M. Silverstein, 2010-02-15

So, I'm not a professional game designer whatsoever, actually I'm on the business/finance end of a small company. I've always had a curiosity with game development, however, and had an idea for a game. I asked a close friend of mine to join me in making this idea become a reality but we weren't sure where we should start. While I have a very basic understanding of programming (from my youth) and how things should be structured (again very basic), we knew we didn't want a technical book - we already had a couple software engineers for that. What we really needed was a resource that would help us avoid some of the typical mistakes/pitfalls that novice designers tend to make. What would be even better is to find a book that would give us the tools and perspective from a philosophical vantage as well as explain 'why'.

The Art of Game Design: A book of lenses is exactly what we needed.

This book is not technical, it doesn't get into the specific details of how a game should be structured or coded. Rather it explains the different facets of the design process and how they fit together, starting with the Designer and the experience the Designer creates. From there it flows into what makes a great game, such as what should the interface include, how about including puzzles, interest curves, transmedia worlds to name just a few.

The final few chapters deal with the management and financial pieces of the game development process, which was also very interesting to learn about. I think the parts that I enjoyed most were the ones about the psychology of game playing and what the player feels during gameplay. This is really what gaming is all about, how you feel and what the experience is while you're playing and even after you've completed the game.

Overall, this is a very complete book and I would recommend it to everyone who wants to really understand the process of designing games. It was funny, after reading the book, many of the principles explained can not only be applied to game design but to other real world situations and interactions with others.

And just to say it, I very rarely give five stars but this book deserves each one.

You can stop searching, this is the one to get!

Reviewed by Ricky Uy, 2010-01-22

I've been a professional game developer for quite some time now, and I have seen the number of game design books on the market increase dramatically over the years. It can be hard for someone new to game design to find a book that a) isn't outdated, b) has timeless, practical advice, and c) reads so well that you're actually entertained as you learn. The Art of Game Design does all of these things remarkably well, so if you're searching for a book on game design, I recommend you stop now and just pick up this one.

In here, Schell teaches you not only how to create great games, but great experiences. He draws upon a multitude of disciplines and years of application to explain principles that will never be outdated. I truly don't think anyone, whether novice or advanced, could read this book and not come out a better designer because of it. Reading it will spark many new ideas in your mind, and if you're already designing a game, encourage you to look at it in whole new ways to bring out its full potential (or make you realize you should trash the idea altogether.)

There is also an accompanying product, The Art of Game Design: A Deck of Lenses, which are a bunch of cards that each ask you to look at your game from a different perspective. The book was so good I actually got the cards, too, just to support the guy, but you know what? They are actually incredibly helpful, and are now an invaluable design tool that I use on all the games I create.

So just in case I haven't been totally clear: if you're interested at all in game design, get this book now!

Inspiration / Design / Reference

Reviewed by J. Sabo, 2009-10-27

The book is written cleanly in an language that is inviting to new comers of game design. Mr. Schell provides great stories, concepts, and asks questions that force you to think critically about what you're doing at any stage in your game's design. The perfect companion while you're stuck or to let you know you're on the right track.

Thanks!

Great perspective

Reviewed by Ian Volkwein, 2009-10-20

This book really digs down to the fundamentals of game design and reminds you to step back to look at your game often. Highly recommended.